- UIUX Concept Design
Tools
Figma
Protopie
Adobe Illustrator
Scope
UI/UX Design
User Research
Usability Testing
For all your queries & desires, 24/7
Comprehensive E-Learning platform
Looking for an answer to a random thought floating in your head at 2:00am? Need help assembling a couch until end of the day?
No fret, with a comprehensive platform like asq, you won’t need to waste hours wrapping your head around anything. Just simply asq for help!
PREVIEW
Feature Preview
LEARN
Delve into various subjects that you are interested in.
GET HELP
Delve into various subjects that you are interested in.
CONNECT
Delve into various subjects that you are interested in.
Market Analysis
In order to get a sense of the myriad opportunities that lie in the e-learning and task help sectors, I researched its market growth over recent years, users’ augmenting interest, and its future scope of expansion.
Competitor Analysis
I’ve researched around 10 competitors for each e-learning and task help industries respectively. Identifying pros and cons of each app helped me to come up with a list of useful features to potentially include in the app.
Interview Guide
The most important part in new app development is to identify users’ needs. Recognizing where their interest and needs lie helped me to get a better directionality of which areas this new app should focus on.
02 DIVING IN
Define
Personas
Upon deriving common points mentioned in the interview synthesis, I came up with two personas for asq. Aaron and Sarah are representative of asq’s users: the former depicting an extroverted user with lofty desire to help out his community, and the latter being an user with hopes of receiving tangible help from asq.
How might we maximize helpfulness in the app?
03 CONCEPTUALIZING ASQ
Ideate
Features
The initial planning stage helped me come up with four main menu: asq (home), classes, chats, and my page. From the abovementioned menu, I’ve created branches of sub-features with brief description of each. Through this process, I got to identify the most-essential features to be included in the app.
How might we maximize helpfulness in the app?
04 ACTUALIZATION
Framing
05 FINAL
Design
Onboarding
Based on the sketch, I've created a low fidelity wireframe of both mobile and tablet (iOS) versions. While wireframing, I've realized how distinct considerations must be taken when designing for different systems.
- A new personalized dashboard with unique courses catered to user’s mood and progress monitoring
- Newly organized categories of themes and activities, with quick & easy on top for easier access
asq
Requesting Help
- A new page to customize all settings to user’s needs, and view all completed courses & activities
- Newly organized categories of themes and activities, with quick & easy on top for easier access
Ask a Question
Exploring Classes
Explore a myriad of classes, on/offline meetups offered in various fields, and learn about ways to get more involved!
Mentor Subpage
Chat List & My Page
Onboarding
Based on the sketch, I've created a low fidelity wireframe of both mobile and tablet (iOS) versions. While wireframing, I've realized how distinct considerations must be taken when designing for different systems.
Track Helper's Route
Get a real-time view of your helper's ETA and chat about your needs in detail if necessary.
REVISIT
Testing
Usability Testing
To test my final prototype’s usability, I asked my interviewees if they would be willing to test out the app. Thankfully, most of them were interested in trying it out and provided useful feedback that would’ve been challenging to identify otherwise.
NEXT STEPS
Moving Forward
Designing the app from scratch has taught me to consider every step of the process, beginning with the industry research to actually envisioning the app come to life. Throughout the process, I’ve put the most emphasis on empathizing with the potential users, imagining how each feature will be used.
In the future, I would like to add new features such as a used item trading feature to prompt community building and conservation.